> For the complete documentation index, see [llms.txt](https://whitepaper.game.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.game.com/tokenomics/points.md).

# Points

**Points Details**

* **Points Privileges**

  *1 point grants the right to purchase 1 discounted $G token.*
* **How to Earn Points**
  * *Trade specified tokens to earn points.*
  * *Invite others to trade specified tokens to earn points.*

**Invitation Details**

* Direct referrer: Earn 15% of points from the direct invitee.
* Indirect referrer: Earn 5% of points from the indirect invitee.

***

**Point Distribution Mechanism**

*Points will be distributed every 10 minutes according to the proportion of users' trading volume. The higher the proportion of your trading volume within 10 minutes, the more points you will obtain.*

*The total amount of points distributed every 10 minutes is a dynamic proportion of the remaining amount of $G tokens in the $G Treasury. The earlier you participate, the more points you will receive. The detailed formula is as follows:*

**Formula for the total amount of points distributed every 10 minutes:**

$$
p = m^n \times \frac{g}{14400}
$$

**Explanation of the formula:**

*The remaining amount of $G in the Treasury: **g***

*The total amount of points distributed each time (every 10 minutes): **p***

*The number of days since launch: **n***

*Dynamic adjustment coefficient: **m, with a default value of (0.995 / 1.003)***

***

\
**Formula for the points you can obtain every 10 minutes:**

$$
p\_0 = p \times \frac{x}{y}
$$

**Explanation of the formula:**

*The points allocated to an individual user every 10 minutes: **p0***

*The trading volume of each individual user within 10 minutes: **x***

*The total trading volume within 10 minutes: **y***

***

The points rules will be dynamically adjusted by the Game.com team. The earlier you participate, the more profits you can make.


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